Wait for the boy to finish his thoughts, and zoom in on the background with the fire. Press on the doorway in Panel 4 to follow the boy through, and zoom in on the statue.Īfter the boy sits the bowl down on the statue, zoom in again on the bowl, and you'll see the statue is holding a grey apple.ĭrag Panel 4 with the apple to the left into Panel 3, and in Panel 4 zoom out twice to reveal a destroyed town. Zoom out of the sign in Panel 4, and drag the doorway from Panel 3 to the painted doorway with the green flame in Panel 4. Drag the sign from Panel 3 into Panel 4 leaving the doorway in Panel 3. The boy will go back to the left, so pan left on Panel 3 and zoom in on the sign with the doorway. Click on the sign in the background of Panel 3 to zoom in. Zoom in to the background doorway on Panel 3 to show a new doorway, then drag Panel 3 back on to Panel 1 so the boy walks out of the doorway.ĭrag Panel 1 back down to Panel 3 and the boy will go around a corner to the right. The boy will enter the door.ĭrag the foreground of Panel 1 down to Panel 3, and the boy will climb the stairs to the next tower. On Panel 4, zoom out to reveal the boy with the bowl again, and drag Panel 4 with the boy waiting in front of the door to Panel 1 with the stairs. Zoom in on the two towers and it'll show two balconies with stairs. In Panel 1 with the branch, zoom out with, and you'll faintly see two towers in the background. You should have used about 17 moves for the first chapter. On the lower right Panel 4, zoom in on the bowl twice so the panel 4 lines up to Panel 2, which will cause the bird to fly off, and knock the apple into the bowl in the bottom panel. Zoom in on the picture, and it will line up to the branch and the bird in Panel 1. Zoom out of the room tile in Panel 2, and you will see the picture of an apple on the wall. Zoom in on the crow.ĭrag the roof tile from Panel 2 to the lower right Panel 4, and the boy will put down the bowl on the chimney. On Panel 1, pan left (via the button on the bottom left) to reveal a man on a wheelchair, and a crow landing on a branch. The boy will now exit the door to the roof with a bowl in hand. The door frame area matches the door in the right Panel 2, so hold on Panel 1 and drag that to the right on top of the door with the boy, which reveals an outdoor scene on the left, and changes the room with the boy to the rooftop. Zoom in on the central door in Panel 1, and you'll now see a door with a red flame mark on it. Use to zoom out of the empty window tile, and you'll see a small button in the upper right corner of Panel 2 that allows you to pan the scene to the right while the dragon continues to roam through the city in the first panel. So hold on the window, and drag the window foreground layer to the right into Panel 2. The game will put the scene tile in the upper left corner of the tile grid (Panel 1), and you'll be able to use the game's unique mechanic for the first time. Press to zoom out of the bowl, and the boy will now know that the bowl is what he needs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |